I’ve been working on a custom python tool set for quite some time, but the most recent tool I’ve created, uses the soft selection of the components, and paints weights to the deformer for a smooth and exact fall off with the click of a button.
The final result is pretty good, I’m not 100% happy with the tool, there’s a few little bugs to be fixed. A few more ideas I’d like to chuck in, but for now I’m happy to release what I’ve completed so far.
Features:
- Optional control colours controlled by a custom display layer
- Global and local control scales
- Global visibility
- Option to work with clusters or SoftMod
- Any component(s) can be selected, rather than maya’s limition of one component type.
- Works with Curves, Surfaces or Polys
- Option and control to be able to easily parent into a rig
- Batch processing based on selection (100 deformers can be applied with one button)
- Multiple falloff values are still painted regardless of the selection
- Cluster or softMod weights can still be repainted for tweaking
- 100% scaleable for rig purposes
- Custom icon for Shelf
Features for next release:
- Mirror option for selected controls over X,Y or Z
- Patches for batch processing, it’s not 100% pefect
- Batch parenting option, at the moment it’s one by one for parenting
- Offset position controls for animation controllers
- List that stores the current deformers in the scene. You’ll be able to select and edit them from this list.
Please let me know your feedback or if you have any suggestions for this tool
Shannon







