I’ve been working on a custom python tool set for quite some time, but the most recent tool I’ve created, uses the soft selection of the components, and paints weights to the deformer for a smooth and exact fall off with the click of a button.


The final result is pretty good, I’m not 100% happy with the tool, there’s a few little bugs to be fixed. A few more ideas I’d like to chuck in, but for now I’m happy to release what I’ve completed so far.

Features:
- Optional control colours controlled by a custom display layer
- Global and local control scales
- Global visibility
- Option to work with clusters or SoftMod
- Any component(s) can be selected, rather than maya’s limition of one component type.
- Works with Curves, Surfaces or Polys
- Option and control to be able to easily parent into a rig
- Batch processing based on selection (100 deformers can be applied with one button)
- Multiple falloff values are still painted regardless of the selection
- Cluster or softMod weights can still be repainted for tweaking
- 100% scaleable for rig purposes
- Custom icon for Shelf

Features for next release:
- Mirror option for selected controls over X,Y or Z
- Patches for batch processing, it’s not 100% pefect
- Batch parenting option, at the moment it’s one by one for parenting
- Offset position controls for animation controllers
- List that stores the current deformers in the scene. You’ll be able to select and edit them from this list.


Please let me know your feedback or if you have any suggestions for this tool

Shannon


Added a few new scripts to my products section of my website. http://www.shannonhochkins.com/products

Go have a looksie! 


The $5 price, is simply if you feel like donating the money, you do not have to pay for these scripts!

Scripts v001

In this free bundle you’ll receive:

- Maya 2012 Render window bug FIX (no UI)
- Auto ARM FKIK stretchy rigger
- Incremental saver
- Locator snap tool for rigging purposes (no UI)
- Limit transformation tool (no UI)

Here’s some more detailed explanations of the scripts

Maya 2012 Render window bug FIX

You’ll notice sometimes when you click on the render window button, that maya believes that the window already exists, but it either doesn’t, or all the buttons are missing and you can’t actually see any renders or do much at all. This resurrects this problem! 

Auto ARM FKIK stretchy rigger

This will create a full FKIK arm setup for any character, it’s well rigged, easy to use and has multiple controls. Very easy to use.

Incremental Saver

This script will automatically figure out what version you’re upto with you scene file, and rename it incrementally by 1 with a padding of 4. Also has a few other options, but definitely helps!

Locator snap tool for rigging purposes (no UI)

This tool is pretty handy for things like facial rigs, if you need to reset a tool back to it’s default position, having to select it, then “0” out it’s transforms can be a little time consuming. So I wrote this script to simply this process, with all the controls at their default position, select them all, just simply run the script and it will place a locator at the center of the control and reference it. It will now allow you to snap the control back to it’s original position which is also it’s 0 transform location. 

Limit transformation tool (no UI)

Setting limitations on multiple controls that have exactly the same limitations can be very time consuming, so i wrote this simple script that will do it for all the selected controls. Just set the variables limits, and run the script and bam! They can’t go any further than the limitations! 

Click here to download the scripts

Added a few new scripts to my products section of my website. http://www.shannonhochkins.com/products

Go have a looksie!


The $5 price, is simply if you feel like donating the money, you do not have to pay for these scripts!

Scripts v001

In this free bundle you’ll receive:

- Maya 2012 Render window bug FIX (no UI)
- Auto ARM FKIK stretchy rigger
- Incremental saver
- Locator snap tool for rigging purposes (no UI)
- Limit transformation tool (no UI)

Here’s some more detailed explanations of the scripts

Maya 2012 Render window bug FIX

You’ll notice sometimes when you click on the render window button, that maya believes that the window already exists, but it either doesn’t, or all the buttons are missing and you can’t actually see any renders or do much at all. This resurrects this problem!

Auto ARM FKIK stretchy rigger

This will create a full FKIK arm setup for any character, it’s well rigged, easy to use and has multiple controls. Very easy to use.

Incremental Saver

This script will automatically figure out what version you’re upto with you scene file, and rename it incrementally by 1 with a padding of 4. Also has a few other options, but definitely helps!

Locator snap tool for rigging purposes (no UI)

This tool is pretty handy for things like facial rigs, if you need to reset a tool back to it’s default position, having to select it, then “0” out it’s transforms can be a little time consuming. So I wrote this script to simply this process, with all the controls at their default position, select them all, just simply run the script and it will place a locator at the center of the control and reference it. It will now allow you to snap the control back to it’s original position which is also it’s 0 transform location.

Limit transformation tool (no UI)

Setting limitations on multiple controls that have exactly the same limitations can be very time consuming, so i wrote this simple script that will do it for all the selected controls. Just set the variables limits, and run the script and bam! They can’t go any further than the limitations!

Click here to download the scripts


There’s actually a #Toystory theme park in #hongkong. kkfjwjsbsbdkijrkgogkebdbfb (Taken with instagram)

There’s actually a #Toystory theme park in #hongkong. kkfjwjsbsbdkijrkgogkebdbfb (Taken with instagram)


So happy with the turn out to my festival! Www.blazenbeats.com (Taken with instagram)

So happy with the turn out to my festival! Www.blazenbeats.com (Taken with instagram)


Here’s my Showreel for 2011, been through an immense amount of interviews lately but sadly they’re all for jobs toward the end of the year so just kicking back and enjoying life at the moment! Absolutely loved working on Happy Feet 2, was an absolute ball, can’t wait to get back into films and TVC’s.


Sorry I haven’t updated in a while! been very busy, I now own my own event management/promotion company, so I’m keeping myself entertained 24/7, on the side I have been designing a few websites here and there. visit http://www.shannonhochkins.com/web to see my latest few I have added.

Cheers,

Shannon



haven’t updated in a while, figured id post the small changes that i did, bumps still a bit too high, other than that. im still in setup stage for my character so not much of an update!

haven’t updated in a while, figured id post the small changes that i did, bumps still a bit too high, other than that. im still in setup stage for my character so not much of an update!


cirtz? im happy with this lighting, all thats left to tweak is add in the indirect lighting to comprehend the physical, and tweak the glass material and liquids a little more. lookin cool tho!

cirtz? im happy with this lighting, all thats left to tweak is add in the indirect lighting to comprehend the physical, and tweak the glass material and liquids a little more. lookin cool tho!


first thing i have ever reblogged, and it’s probably the best house i have ever seen.

first thing i have ever reblogged, and it’s probably the best house i have ever seen.

(via wake-lift)


Okay, calling this done for the moment, probably wont post an update for a while, need to finalize story, build/rig/texture the character. then animate! ill post the character eventually but let me know what you think of this?

Cheers, Shannon

Okay, calling this done for the moment, probably wont post an update for a while, need to finalize story, build/rig/texture the character. then animate! ill post the character eventually but let me know what you think of this?

Cheers, Shannon